Friday, September 16, 2011

My GAME Plan

            In order to best serve our students, as educators, it is our job to prepare them for the world that awaits them.  What makes this aspect of our job so challenging is the ever-changing world around us.  Our students are members of a generation that can be labeled as 'digital natives', meaning that they are growing up in a world in which technology has become an integral part of their lives.  Unfortunately, the vast majority of teachers have grown up as digital immigrants, or a part of generations in which technology has been introduced to once they have become adults.  This scenario of digital natives and digital immigrants has created an ever-changing learning environment that has educators scrambling to educate themselves about technology while creating a new set of standards that addresses the world of technology that their students are growing up in.
            Currently, I am teaching in a grade level and subject area in which state testing is the driving force behind everything that we do within our content area.  Our primary focus, at this time, is on our students performance on these state mandated tests.  While keeping my students' achievement on these tests in mind, my goal for this school year is to incorporate technology within my lessons in such a way that will introduce my students to the idea of becoming self-directed learners.  Self-directed learners tend to develop into creative thinkers who are motivated and more open to ideas in their thinking (Cennamo, Ross, & Ertmer, 2009).  Due to this fact, my goal is to shift my style of teaching from what could be described as a drill and practice style to one that promotes the development of my students as self-directed learners.  In order to achieve this goal, I will strive to "develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress" (ISTE | NETS for Teachers).
            In order to track my progress in regards to achieving my goals, I will need to set up what is known as a GAME Plan.  A GAME Plan will assist me in creating meaningful lessons for my students that enhance not only their own personal development of self-directed learning, but mine as well.  This type of plan will consist of a goal for my students' learning, taking action through learning experiences, the monitoring of student progress, and the evaluation of the effectiveness of instruction (Cennamo, et al, 2009).  Here is what my GAME Plan looks like.

            Goal:  To develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
            Action:  To include one technology based lesson that promotes self-directed learning amongst my students during each different unit of study.  The inclusion of collaboration within these lessons will also promote an environment of self-directed learning as well since this style encourages students to rely on their own recently gained knowledge as they work to solve a problem instead of relying on their teacher to provide the information for them.
            Monitor:  Student progress will be monitored through assessments to ensure that they are learning the needed content.  Student progression as a self-directed learner will be monitored through the quality of work that is submitted upon the completion of each unit's technology activity.
            Evaluation:  Since this will be my first time implementing self-directed lessons with my students, I will constantly be evaluating them to access their effectiveness.  In regards to the quality of the lessons, I will be evaluating to determine whether or not learning goals were met for both content and the mastery of the technology skills utilized within the lesson.  Future lessons will be shaped based on the evaluations that are made for previously implemented lessons.

            In addition, I will also strive to "evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning" (ISTE | NETS for Teachers).  While trying to develop self-directed learners, I also want to develop students who are proficient in using emerging technologies.  In order to achieve this goal, I will need to ensure that I am also proficient on these digital tools as well.  While trying to learn and keep up with all of these different technologies, I will try to enlist the help of my colleagues.  I am hoping that my sharing of knowledge about technology will inspire them to adopt this style of teaching within their lessons in order to inspire their own students to become self-directed learners as well.


Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach: Mason, Ohio: Cengage Learning.

ISTE | NETS for Teachers. (n.d.). ISTE | Membership, NETS Standards, Books, Journals and Professional Development for Teachers. Retrieved September 15, 2011, from http://www.iste.org/standards/nets-for-teachers.aspx

8 comments:

  1. Where I teach in New York, state testing very much dictates our curriculum and teaching as well. Several colleagues find the upcoming state tests incredibly stressful and place time constraints on their teaching. Therefore they find themselves teaching to the tests, straying very little from what the students need to know for these tests. I think your idea of integrating technology in some way into each unit is a great way to give children some added exposure to technology while still teaching the necessary material. Therefore they are learning the content, but in a way that is much more fulfilling and engaging and will hopefully allow them to grasp the material that much more.

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  2. Hi,
    Your goal is very important to create a self-directed student-centered learning environment. However, results of monitoring the learning of needed content only might frustrate you. There are lots of factors that effect learning, and you may think that including technology based lesson into curriculum does not help students to learn better. Therefore, I would like to advise you to monitor engagement and motivation of students also when technology used in class.

    Zulfi

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  3. Hello, I enjoyed your GAME Plan and your ideas on making students more self-directed. I too tend to focus on a drill and practice style of teaching. Self-direction and collaboration are amazing concepts on their own right, however, my recommendation to you would be to keep students accountable, even for the work they do each period. You may even want to keep a journal for your own personal reflections on how things went during the day.

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  4. Thanks Nicole, so far I've been able to hold to my plan of incorporating technology. My fear is that I won't hold true to this as we move closer to testing time. Hopefully, I'll find that my students are learning more because they are using technology instead of listening to me.

    Zulfi, so far, we've used technology twice this year to learn content area, and because of this, my students are constantly asking when we're going back to the computer lab. Hopefully, they're increased motivation like what I have seen so far will continue.

    Brian, I like your idea of me keeping a journal on how each day goes. This would definitely come in handy for me when I plan my lessons out next year and try to remember how using technology within the lesson worked and what I need to 'tweak' to improve on it.

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  5. Hi,
    I also believe that group work and collaboration is crucial in the classroom. Collaboration helps students to understand the subject better by getting help from their peers. Students need to learn how to collaborate and work with others and we should try to foster this ability among our students. However, as Brian pointed out groups should be monitored closely. Since some students can be so dominant whereas the others can be passive.

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  6. Kim, I will admit that I am very apprehensive when it comes to allowing my students do group work just for the very reason you mentioned. To combat this problem, I've been mentioning to my students what the 21st Century Skills are and how they need to be able to collaborate with other people. Meaning that they need not only to be able to share their ideas with others, but also to listen and value the opinions of others as well. For the most part, this has been working with my students, other than for a few exceptions.

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  7. Hi Michelle,
    Your goal to implement technology into a unit of study appears achievable even considering that I only have two computers in my room. I think it would be extremely interesting to see if after having the students apply technology tools to 2-3 units, you might then give the students the choice of how to display their knowledge of the fourth unit using any technology tools you have modeled. What do you think?

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  8. Vicki, I like your idea of allowing the students to choose how to display their knowledge after they have been introduced to several different ways. I had never thought about giving the students that option and think they will like being able to choose just as much as using the technology.

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